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Augment Mod

Started by Earliestbird555, Sep 08, 2022, 06:35 PM

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Earliestbird555Topic starter

The first version of Augment Mod is now available!

Enter The Augment Laboratory and experiment with powerful alchemical effects on your girls. From things such as gaining bonuses based on Love or Fear, to build-changing stat conversions, you'll have the opportunity to find the best synergies and the strongest combinations for each girl.

Meet Azure, the reincarnated alchemist who will be your guide in the lab, and who has a tendency to say words that will make our innocent protagonist scratch his head in confusion.

As a little extra, you can take your beloved girls into the Fun Room... which is basically a quick-access random gallery with a custom sound loop playing in the background.

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This is my first mod, which means a couple of things...

Bugs. Expect a lot of bugs, some of which I probably don't have the knowledge to fix at all.

The code is an unorganized mess, and I made weird decisions at multiple points. For example, I couldn't in the blueberry-fucked world figure out how to add character pictures to 'game_image_dict', so I manually 'show' and 'hide' Azure's picture whenever she speaks >_>

I never tested anything on different resolutions. Even if I did, I don't know how to adjust things properly. So I'm assuming if anyone plays in higher than 1080p resolution, or in some weird aspect ratios, the interface will implode with a bad case of diarrhea.

Buuut that's mostly it, I think. I also wanted to add events and stuff like activities to improve BK's endgame experience, but those may be things further down the line. Or they may come with a different mod. Or they may not come in the foreseeable future at all.

However I'm probably going to turn some of my girlpack exclusive events (most likely The Menagerie Games) into a separate mod that any girlpack could use. If I get some free time to do it.

You can find the mod in my Mega, under the 'Mods' folder. Have fun!

https://mega.nz/folder/OIoXVYqC#B5bUR2gf-_7e9k3bc5n3vA

Goldo

Quote from: Earliestbird555 on Sep 08, 2022, 06:35 PMThe code is an unorganized mess, and I made weird decisions at multiple points. For example, I couldn't in the blueberry-fucked world figure out how to add character pictures to 'game_image_dict', so I manually 'show' and 'hide' Azure's picture whenever she speaks >_>

I'll try to give your mod a spin, but what you are probably looking for is a simple character/image declaration using Ren'Py vanilla features. Not really worth adding it to the dictionary unless you are trying to update the CG gallery, which is probably unwise with a mod (not sure if deactivating the mod would crash the CG gallery, but that is a distinct possibility).
Maker of BK. Looking for the latest patch for BK 0.2? It's right here. The link doesn't change, so bookmark it!